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AI Insights · Timothy · October 2024

Top Puzzle Games in Norway Q3 2024: Performance Overview

In Q3 2024, Norway's top puzzle games saw varied trends with some experiencing increased downloads and active users, while others maintained steady performance.

Top Puzzle Games in Norway Q3 2024: Performance Overview

The third quarter of 2024 presented an interesting landscape for the top puzzle games on the unified platform in Norway. Data from Sensor Tower reveals the performance trends of these games, showcasing fluctuations in downloads, revenue, and weekly active users.

Block Blast! from Hungry Studio saw a gradual decline in downloads, starting from 18.1K at the beginning of July down to 13.4K by the end of September. Despite this, the game maintained a consistent increase in weekly active users, rising from 73.1K to 84.7K over the same period.

Screw Puzzle: Wood Nut & Bolt™ by ONESOFT GLOBAL PTE. LTD. experienced modest growth in revenue, beginning the quarter at approximately $1.2K and peaking at $1.9K in mid-September. Its downloads fluctuated slightly, remaining around the 3.5K to 4.5K range, while weekly active users showed a steady increase from 8.4K to 10.9K.

Nut Sort: Color Sorting Game from Zephyrmobile had a notable rise in both downloads and active users. Downloads surged from 1.9K in early July to over 4.1K by mid-September. Concurrently, weekly active users more than doubled, moving from 4K to 11.6K, while revenue saw a gradual increase, reaching $209 by the end of the quarter.

Fruit Merge: Match Game by Bravestars Technology JSC exhibited a steady climb in revenue, which started at a modest $3 in late July and grew to $292 by the end of September. Downloads fluctuated but generally maintained a level between 2K and 3K. Weekly active users rose consistently from 1.5K to 11.2K throughout the quarter.

Finally, Screw Out from Dino Global Studio showed a significant increase in revenue, starting from $33 in early July and peaking at $8.9K in mid-September. Downloads saw a similar upward trend, reaching 5K in mid-September before settling at 2.2K by the end of the quarter. Weekly active users also increased, peaking at 6.6K before slightly declining to 6K.

These insights highlight the dynamic nature of the puzzle game market in Norway, with varying performance metrics across different titles. For more detailed analysis and data, please visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024